DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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▼CAssetPostprocessor | |
CAssetPostProcessorReorderBones | Sorts bone indexes in imported meshes. SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy |
▼CEditor | |
CDualQuaternionSkinnerEditor | Provides custom inspector for DualQuaternionSkinner |
▼CMonoBehaviour | |
CDualQuaternionSkinner | Replaces Unity's default linear skinning with DQ skinning |