DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAssetPostprocessor
 CAssetPostProcessorReorderBonesSorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy
 CEditor
 CDualQuaternionSkinnerEditorProvides custom inspector for DualQuaternionSkinner
 CMonoBehaviour
 CDualQuaternionSkinnerReplaces Unity's default linear skinning with DQ skinning