DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 ▼CAssetPostprocessor
 CAssetPostProcessorReorderBonesSorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy
 ▼CEditor
 CDualQuaternionSkinnerEditorProvides custom inspector for DualQuaternionSkinner
 ▼CMonoBehaviour
 CDualQuaternionSkinnerReplaces Unity's default linear skinning with DQ skinning