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DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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| ▼CAssetPostprocessor | |
| CAssetPostProcessorReorderBones | Sorts bone indexes in imported meshes. SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy |
| ▼CEditor | |
| CDualQuaternionSkinnerEditor | Provides custom inspector for DualQuaternionSkinner |
| ▼CMonoBehaviour | |
| CDualQuaternionSkinner | Replaces Unity's default linear skinning with DQ skinning |
1.8.18