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DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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Sorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy.
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Inheritance diagram for AssetPostProcessorReorderBones:Sorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy.
Definition at line 12 of file AssetPostProcessorReorderBones.cs.
1.8.18