DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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AssetPostProcessorReorderBones Class Reference

Sorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy. More...

+ Inheritance diagram for AssetPostProcessorReorderBones:

Detailed Description

Sorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy.

Definition at line 12 of file AssetPostProcessorReorderBones.cs.