DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAssetPostProcessorReorderBonesSorts bone indexes in imported meshes.
SkinnedMeshRenderer requires bone indexes to be sorted based on hierarchy
 CDualQuaternionSkinnerReplaces Unity's default linear skinning with DQ skinning
 CDualQuaternionSkinnerEditorProvides custom inspector for DualQuaternionSkinner