DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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Here is a list of all documented class members with links to the class documentation for each member:
boneOrientationVector :
DualQuaternionSkinner
bulgeCompensation :
DualQuaternionSkinner
GetBlendShapeWeight() :
DualQuaternionSkinner
GetBlendShapeWeights() :
DualQuaternionSkinner
GetViewFrustrumCulling() :
DualQuaternionSkinner
mesh :
DualQuaternionSkinner
SetBlendShapeWeight() :
DualQuaternionSkinner
SetBlendShapeWeights() :
DualQuaternionSkinner
SetViewFrustrumCulling() :
DualQuaternionSkinner
started :
DualQuaternionSkinner
UpdatePerVertexCompensationCoef() :
DualQuaternionSkinner
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