DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
DualQuaternionSkinner Member List

This is the complete list of members for DualQuaternionSkinner, including all inherited members.

boneOrientationVectorDualQuaternionSkinner
bulgeCompensationDualQuaternionSkinner
GetBlendShapeWeight(int index)DualQuaternionSkinner
GetBlendShapeWeights()DualQuaternionSkinner
GetViewFrustrumCulling()DualQuaternionSkinner
meshDualQuaternionSkinner
SetBlendShapeWeight(int index, float weight)DualQuaternionSkinner
SetBlendShapeWeights(float[] weights)DualQuaternionSkinner
SetViewFrustrumCulling(bool viewFrustrumculling)DualQuaternionSkinner
shaderApplyMorph (defined in DualQuaternionSkinner)DualQuaternionSkinner
shaderComputeBoneDQ (defined in DualQuaternionSkinner)DualQuaternionSkinner
shaderDQBlend (defined in DualQuaternionSkinner)DualQuaternionSkinner
startedDualQuaternionSkinner
UpdatePerVertexCompensationCoef()DualQuaternionSkinner