DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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This is the complete list of members for DualQuaternionSkinner, including all inherited members.
boneOrientationVector | DualQuaternionSkinner | |
bulgeCompensation | DualQuaternionSkinner | |
GetBlendShapeWeight(int index) | DualQuaternionSkinner | |
GetBlendShapeWeights() | DualQuaternionSkinner | |
GetViewFrustrumCulling() | DualQuaternionSkinner | |
mesh | DualQuaternionSkinner | |
SetBlendShapeWeight(int index, float weight) | DualQuaternionSkinner | |
SetBlendShapeWeights(float[] weights) | DualQuaternionSkinner | |
SetViewFrustrumCulling(bool viewFrustrumculling) | DualQuaternionSkinner | |
shaderApplyMorph (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
shaderComputeBoneDQ (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
shaderDQBlend (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
started | DualQuaternionSkinner | |
UpdatePerVertexCompensationCoef() | DualQuaternionSkinner |