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DQ skinning for Unity
Dual Quaternion skinning implementation with bulging compensation
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This is the complete list of members for DualQuaternionSkinner, including all inherited members.
| boneOrientationVector | DualQuaternionSkinner | |
| bulgeCompensation | DualQuaternionSkinner | |
| GetBlendShapeWeight(int index) | DualQuaternionSkinner | |
| GetBlendShapeWeights() | DualQuaternionSkinner | |
| GetViewFrustrumCulling() | DualQuaternionSkinner | |
| mesh | DualQuaternionSkinner | |
| SetBlendShapeWeight(int index, float weight) | DualQuaternionSkinner | |
| SetBlendShapeWeights(float[] weights) | DualQuaternionSkinner | |
| SetViewFrustrumCulling(bool viewFrustrumculling) | DualQuaternionSkinner | |
| shaderApplyMorph (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
| shaderComputeBoneDQ (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
| shaderDQBlend (defined in DualQuaternionSkinner) | DualQuaternionSkinner | |
| started | DualQuaternionSkinner | |
| UpdatePerVertexCompensationCoef() | DualQuaternionSkinner |
1.8.18