10 UnityEngine.Video.VideoClip[]
videos,
18 "Empty cluster randomization (KM)"
21 foreach (UnityEngine.Video.VideoClip video in
this.videos)
26 for (
int textureSize = 64; textureSize >= 8; textureSize /= 2)
28 foreach (
bool doRandomizeEmptyClusters
in new bool[] {
true,
false })
30 workList.dispatches.Push(
32 staggeredJitter:
false,
38 doRandomizeEmptyClusters: doRandomizeEmptyClusters,
39 useFullResTexRef:
false,
42 workingSize: textureSize,
readonly ComputeShader csHighlightRemoval
readonly UnityEngine.Video.VideoClip[] videos
EmptyClusterRandomization(int kernelSize, UnityEngine.Video.VideoClip[] videos, ComputeShader csHighlightRemoval)
override BenchmarkDescription GenerateBenchmark()
Call Dispose after using.
Call Allocate before using and Dispose after using.
const int fullTextureSize