Call Dispose after using.
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Call Dispose after using.
Definition at line 10 of file LaunchParameters.cs.
◆ LaunchParameters()
| BenchmarkGeneration.LaunchParameters.LaunchParameters |
( |
bool |
staggeredJitter, |
|
|
UnityEngine.Video.VideoClip |
video, |
|
|
bool |
doDownscale, |
|
|
IDispatcher |
dispatcher |
|
) |
| |
|
inline |
◆ Dispose()
| void BenchmarkGeneration.LaunchParameters.Dispose |
( |
| ) |
|
|
inline |
◆ GetSerializable()
◆ dispatcher
| readonly IDispatcher BenchmarkGeneration.LaunchParameters.dispatcher |
◆ doDownscale
| readonly bool BenchmarkGeneration.LaunchParameters.doDownscale |
◆ staggeredJitter
| readonly bool BenchmarkGeneration.LaunchParameters.staggeredJitter |
◆ video
| readonly UnityEngine.Video.VideoClip BenchmarkGeneration.LaunchParameters.video |
The documentation for this class was generated from the following file: