| abstractParameters | ClusteringAlgorithms.ADispatcher | |
| ADispatcher(ComputeShader computeShader, int numIterations, bool doRandomizeEmptyClusters, bool useFullResTexRef, ClusteringRTsAndBuffers clusteringRTsAndBuffers) | ClusteringAlgorithms.ADispatcher | inlineprotected |
| ASimpleDispatcer(ComputeShader computeShader, int numIterations, bool doRandomizeEmptyClusters, bool useFullResTexRef, ClusteringRTsAndBuffers clusteringRTsAndBuffers) | ClusteringAlgorithms.ASimpleDispatcer | inline |
| AttributeClustersKHM(ClusteringTextures clusteringTextures, float p) | ClusteringAlgorithms.ADispatcher | inline |
| AttributeClustersKM(ClusteringTextures clusteringTextures) | ClusteringAlgorithms.ADispatcher | inline |
| clusteringRTsAndBuffers | ClusteringAlgorithms.ADispatcher | |
| computeShader | ClusteringAlgorithms.ADispatcher | |
| Dispose() | ClusteringAlgorithms.ADispatcher | inlinevirtual |
| doesReadback | ClusteringAlgorithms.ADispatcher | |
| doRandomizeEmptyClusters | ClusteringAlgorithms.ADispatcher | |
| GetVariance() | ClusteringAlgorithms.ADispatcher | inline |
| name | ClusteringAlgorithms.ADispatcher | |
| numIterations | ClusteringAlgorithms.ADispatcher | |
| RunClustering(ClusteringTextures clusteringTextures) | ClusteringAlgorithms.ADispatcher | pure virtual |
| SingleIteration(ClusteringTextures textures) | ClusteringAlgorithms.ASimpleDispatcer | pure virtual |
| UpdateClusterCenters(ClusteringTextures clusteringTextures, bool rejectOld) | ClusteringAlgorithms.ADispatcher | inline |
| useFullResTexRef | ClusteringAlgorithms.ADispatcher | |
| usesStopCondition | ClusteringAlgorithms.ASimpleDispatcer | |
| warningCounter | ClusteringAlgorithms.ADispatcher | |